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Unreal mannequin - and animation starter pack?

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thomasp hero character
So I've been skinning a character to the current unreal mannequin. Now, in order to test the skinning properly i exported some sequences from the animation starter pack (marketplace download) out of UE and applied them to my file. I notice that three twistbones (upper arm L/R and lower arm R) appear broken in all those animations. They jump to an incorrect location on the rig and stay there for the duration of the clip. Highlighted below -


Verified in blender, 3ds max and maya - consistently wrong behaviour. Makes no difference if the animation is being loaded into a new scene or if it's added to the mannequin rig with my skinjob applied.

Anyone know what's going on? Is this a known FBX issue or are the animations broken inside UE (e.g. through incorrect retargeting) and patched up after the fact in there somehow?

UE 4.15 and apart from these three bones the animations appear to be in working order.

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