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Lighting showing up on static meshes where they shouldn't...

polycounter lvl 10
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acealmighty13 polycounter lvl 10
I've helping create a game demo and using a modular asset workflow.  In one room the lighting looks great when I build a preview.  But in other rooms it appears cut off between mesh pieces or like there's a light source that doesn't exist.  I've seen this in Unity and it was usually fixed with checking out the light maps and fixing any errors within it.  All the light maps I have for these pieces are correct.  I've played with static and stationary lighting set ups and higher values as well.  I've also adjusted the LightMap resolution just to see if a higher setting would fix it.  It did not.





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