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Major differences between 2D and 3D portfolio, in terms of subjects?

polycounter lvl 6
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ambelamba polycounter lvl 6
 Maybe it's just me, but I've been familiar with the 2D portfolios that have a little bit of this and that. The recruiters want to see diverse subjects and approaches, AFAIK. You can't really build a portfolio with only vehicles or props. You gotta have some characters here and figure drawings there.

 But as I learn 3D, it seems like 3D portfolios are a bit of the opposite. Of course, there are good artists who can do characters, environments, props and vehicles. But it seems like the field of 3D is very compartmentalized. And I really didn't know about that. I really believed that if you are going for modeling portfolio you need to have a little bit of every different subject. And it seems like I am wrong. 

 So what do you guys put into your portfolio? I am really curious.

  

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