I thought these issues were unreal's fault but it seems that 3dsmax will not export normals in an FBX file with skinned meshes. Is there a fix for this? Do other 3d software have this issue? Not being able to bring in mesh normals really screws up my baking workflow. I have tried max 2018 and 2015.
I re-exported as ascii and was able to read them and see that both files have the same mesh normals. Now I am back to trying to figure out why unreal won't load them.