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Normal maps looking different from Substance Painter to Marmoset?

Danface
polycounter lvl 7
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Danface polycounter lvl 7
Hey, 

I've had issues before where normals maps in UE4 look 'wrong' with artefacts on edges and whatnot but in Marmoset, they all looked fine - it was just the way it was being shown in UE4. 

Now however, I'm having the problem where my baked normals look fine in Substance but in Marmoset I have dark edges, almost as though the low mesh is too far away from the high or too close. I should also note that I'm still currently trying to perfect the art of baking so it could be a fundamental problem with how I am doing things or it could be something to do with how Substance normals look in Marmoset.

The first image is the normals viewed in Substance and the second image is how the same normals are seen in Marmoset




Any help would be greatly appreciated :smile:


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