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Rendering setup in UE4 (or Substance) for portfolio props

polycounter lvl 5
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Cyaneyed polycounter lvl 5
Hi guys, first time poster here! (please re-locate topic if it's in the wrong place)

I've been browsing forums to improve my knowledge of how to render props for my portfolio. I will begin by saying that I do no have the money to buy marmoset, so this isn't an option! 

What i'd like to know is how to render props effectively in UE4 for portfolio presentation, and what kind of workflow people use for finishing the presentation, E.G. radial blur background in Photoshop, or if there is a quicker method of doing this. 

I would also be interested in hearing about any other workflows of rendering assets for a portfolio such as substance painter / designer.

Thanks in advance and I look forward to being an active member of this friendly community!

Ed

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