*update! Final result:
Currently I'm working on a set of ornaments for textures.com. I'd like to make an Insert Multi Mesh Brush for ZBrush out of them, along with some heightmaps/alphas for Substance Painter. I try to keep smooth and light topology, ready to put meshsmooth modifier on it.
I'm curious if somebody's found some other way of creating such stuff (I'm doing a classical poly modeling work)? ZBrush seems a natural tool but ZRemesher is still not perfect when it comes to creating low poly models.
Here's a piece of a bigger ornament I'm working on:
I'll try to keep posting new ornaments regularly!