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[Maya] UV- Scaling without moving island around?

MonkTiger
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Hey Maya Users! Got a question for yah. 
Is there a way in Maya to use layout function only to scale the texel desnity of different meshes?
I have UV'd everything so far, but I am looking for an automated way to scale everything according to the size of each other without moving them around. (If I use just the layout and apply it moves everything around everywhere. I'm trying to avoid it.)

Any tips/advice would be appreciated! Thank you!


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