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Making Mesh invisible ingame but having it still affect dynamic GI?

polycounter lvl 11
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Shyralon polycounter lvl 11
Hey all,
I am currently experimenting a bit with dynamic lighting and especially the realtime GI.
Seems to be pretty cool so far, really like it.
However, is there a possibility to make a mesh invisible ingame (something similar to the hidden in game checkbox) but having it still affect the dynamic GI? Could not find anything about that, but would be really usefull :open_mouth:
Maybe someone here knows a solution for this..
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