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Need some advice on a portfolio piece

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I'm creating a small scene consisting of standing stones with a central carved rock piece. The ground around this piece is dirt with grassy mounds surrounding each stone. I'm at the point where I'm considering how to add the grass but it's something I haven't done before in UE4.

I already have a modelled out chunk of terrain with mounds and paths in zbrush, but looking at the grass tool it can only be used with landscape actors, would this mean I would be unable to use the default grass with an imported mesh?

The other option is to create some grass in Maya/photoshop and just hand place it on the terrain.

Can any experienced people here give their opinion on the best process?

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