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General Grizzmo: game res bust

polycounter lvl 5
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MoostifurArt polycounter lvl 5
This was a fun 2 day exercise to build up my stylized portion of my portfolio.  Would love to hear feedback on how I could make improvements for my next project.  Cheers.

Blocking out shapes and defining flow of planes.

Sculpting finer detail and adding armor. 
Armor was built from low poly with subdivision levels so no retopolgy was needed .  For the bear I zremeshed the sculpt, brought into maya and deleted the face topology.  From there I used quad draw to retopologize the face to get the proper edgeloops.  Then matched up the topology from the face to the rest of the zremeshed topology.

Textured in Quixel suite and lit/ rendered in realtime in Marmoset Toolbag.


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