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Kimber 1911 Pistol Texture Stage Finished

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  • snowtiger
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    snowtiger polycounter lvl 4
    Prime8 said:
    Saw this on Artstation, good job Arni!
    My only critique are 2 long wavy scratches and the fingerprints, they are very sharp, though this seems to be the trend lately.
    Thanks buddy.
    Yeah i know that is not so perfect with this wave scratches, but actually it was easiest way to do textures acceptable.
  • Polygoblin
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    Polygoblin polycounter
    hot damn, this is outstanding. interesting nurbs workflow. gj
  • waedoe
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    waedoe polycounter lvl 8
    snowtiger said:
    waedoe said:
    Amazing model and process. I would say that the purple high light you have on the edges is slightly too uniform. There are clear geometric, uniform patterns of the purple highlights in the gifs as well as the renders. (a very slight nit pick)

    Your presentation is especially compelling!
    You mean blued steel effect.
    Anyway thanks.
    Correct, again amazing work!
  • snowtiger
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    snowtiger polycounter lvl 4
    waedoe said:
    snowtiger said:
    waedoe said:
    Amazing model and process. I would say that the purple high light you have on the edges is slightly too uniform. There are clear geometric, uniform patterns of the purple highlights in the gifs as well as the renders. (a very slight nit pick)

    Your presentation is especially compelling!
    You mean blued steel effect.
    Anyway thanks.
    Correct, again amazing work!
    Yeah you right. there need some blures and waves for blued corners. 
    Thanks for feedback. 
  • johanflod
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    johanflod polycounter lvl 7
    Thanks for sharing all the steps of the process. This looks very nice!
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