Hello everyone. After some sculpting dragon, i decide studying animal anatomy for better understanding organic sculpting. If u want to help me, u can comment my work. This model was sculpt without FOV, thats why it looks terrible when i turn on perspective in brush. So, should i turn on perspective when i sculpting or not?
I have no clue on horse anatomy and hell, I'm not even good at sculpting but I have an argument for Yes, you should sculpt with Perspective on, since that is the way you will be presenting the final product, and it sounds logical to always try to see the model as close to the final product as possible.
For a layman by the way, it definitely does look like a horse, I think you did a good job! Maybe you could drop your reference when it comes to the tail and just freestyle it. I don't think the perfectly cut tail length translates well from real life to 3D and it'd be better to keep the length of the "strands" non-uniform(natural), resulting in a tail with a sharp tip.
Horses are pretty hard to do in games, my opinion, so it isn't an easy task, the current textures are a bit shiny, I would try and run a REALLY fine noise pass over it to subtly break it up to replicate all the small fine hairs that horses have.
When it comes to orthographic vs perspective, I use ortho when blocking out the shape to a photo reference in my grid, once that's down I pretty much stay perspective 95% of the time. Ortho is good when you want straight lines with masking, selecting and clip brushes.
I think about this shiny, maybe i try make flow map and this helps me , i dont know. This just diffuse map right now, maybe i'll try to improve it later in painter or designer.
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For a layman by the way, it definitely does look like a horse, I think you did a good job! Maybe you could drop your reference when it comes to the tail and just freestyle it. I don't think the perfectly cut tail length translates well from real life to 3D and it'd be better to keep the length of the "strands" non-uniform(natural), resulting in a tail with a sharp tip.
Tail will be sculpt more detail later
When it comes to orthographic vs perspective, I use ortho when blocking out the shape to a photo reference in my grid, once that's down I pretty much stay perspective 95% of the time. Ortho is good when you want straight lines with masking, selecting and clip brushes.