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Warfare Character (Toolbag LookDev)

luisnieves
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luisnieves polycounter lvl 6
Hello guys, My name is Luis Nieves and I'm a Sr. Artist currently living and working in Los Angeles. I've been checking a serious amount of pretty amazing Art, posted out there developed in Marmoset Toolbag. Pieces that look, like have been done in post production, but they are real time! 

From my background in film, I decided to stop feeling intimidated by this new tech, and embrace it instead. So I'll be sharing the PBR dev of a character I already built in Maya. Hopefully I will make my RT asset in Tolbag3, look like is rendered in VRay or Arnold.
I hope we can share info, critique and techniques in this thread. I hope you like the piece also... I'm going to start with one of the character's props: The Riffle...

*HiRes



*HiRes Wireframes


*LowRes_ColorID

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