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UE4 tiling problem

polycounter lvl 2
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ArcaneLeo polycounter lvl 2
hi, i have a problem with ue4
im use 3dmax for modelling, and use tiling in max, but when i export it to ue4
the tile didnt match, and i use same tile number on both
it became a disaster because i create a hole on the wooden wall, but the hole didnt match the texture

the model was unwraped without problem
there no diferent between 3dmax uv and ue4 uv

i know i can tile it if i scale the object past  -1,1
but i can't use  mask map if the object past -1,1

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