Hi,
This was a quick environment made for a class. It's not finished (time...time...)
Tried some moving volumetric lights and some rotating beacons.
Colors are too saturated I know, may have to adjust that...
Most assets come from The Corridor Tutorial by worldofleveldesign.com
The remaining ones were modeled in Maya and textured in Substance Painter.
As usual feel free to comment.
PS - There's also a video at the end.
Replies
All it needs is a open air duct at the end with a shadowy figure inside that you see for a fraction of a second. Good work, though I'm in no place to provide helpful commentary since I haven't done anything with that engine since Unreal 1.
I also have plans for police drones with spotlights and a city skyline. What do you think?