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My Personal Art Dump

My personal art dump from the past several months. I've created several 3D models before these over the past three years at Champlain College but creating characters and working in Zbrush has really inspired me. Time has gone by incredibly fast and I thought I should start posting to a bunch of different sites on my progress or just sharing some of the work that I have done. Critic would be super helpful as I move on to other projects. Thank You!!!!!!!

Artstation: https://www.artstation.com/artist/bmacdonald
There are a few more renders and pieces on my Artstation


Cyber Punk Android: Sept. 2016 
-One of my first project in Zbrush and what really got me to want to continue sculpting and become a character artist. 

Knights of the Order: Dec. 2016
-This piece took a while to make but I was proud with the result. This project really taught me a lot about hard surface modeling in Zbrush.
Loosely based on original concept by Johnson Ting: https://www.artstation.com/artwork/KaeAGMale Anatomy Sculpt: Feb. 2017
-There isn't a lot to saw about this piece besides that it was the first time that I got to render in Keyshot and take a closer look at human anatomy as a modeler.
Bodies in Motion: March 2017
-Continued to work on the anatomy stuff and decided to do a study from Scott Eaton's "Bodies in Motion".

Monk High poly: April 2017
- High poly for my first game ready character.
Monk In-game Character: June 2017
- This is my first game ready character and first time rendering in Marmoset Toolbag. Its a bit different from the original concept, I tried to take it in a more Overwatch/Blizzard direction.
Loosely Based on Original Concept by Anastasia Nikulina's Monk: https://www.artstation.com/artwork/yl3AQMaps - textured in Substance Painter
Wireframes
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