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"Import Normals" FBX?

GhosTDoG
polycounter lvl 6
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GhosTDoG polycounter lvl 6
Hi,

I'm looking for  proper fbx import settings in UE4. Binormals and tangents should be calculated in the pixelshader, not in the vertexshader.

So what does "Import Normals" in the fbx import dialog imply?
You import only the "Normals", means "smoothing groups" (hard/soft edges), or does it also mean to import "binormals and tangents" ?

Thx


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