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The Division Fan Art UE4 - Props

polycounter lvl 12
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brandv3d polycounter lvl 12
Good Day Polycounters smile

I have been playing the Division lately and wanted to do some fan art props of some of the street items.  So far I have some trash bags, a metal barrel, and a construction barrel, plus some substance mud materials.

I will post it on my Artstation when I get home but for now my other work is on there at: https://www.artstation.com/artist/brandonvolpe

Here are some work in progress shots to just see where I'm at but plan to do more props and mix it in with a scene inspired by Tom Clancy's The Division.  These shot are my latest. I rendered these out in Marmoset but am moving towards introducing it to UE4.

I'm looking for feedback on anything but obviously, any critique or questions are always welcome!



iray image render



In Substance Painter 


Beauty shot


Wireframe


Just Normal maps




Some Reference images I used






Textures NML and Base Color












Thanks for looking :smiley:

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