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New Vegas remake - WIP thread

polycounter lvl 12
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Toasty Fresh polycounter lvl 12
Hello all,
I've recently joined the team porting the entirety of New Vegas to Fallout 4's engine, and so they need more or less every asset in the game redone from scratch. I'm not convinced that it will ever get finished but I see it as a good opportunity to churn out assets, and maybe build a portfolio.

Thus far I've recreated the following two models from the original game.

https://puu.sh/wgzGS/35833ed553.jpg flats
https://puu.sh/wgCUF/9b64dabc62.jpg wires

https://puu.sh/wgzJH/3ce48c290d.jpg flats 
https://puu.sh/wgCUn/24f5f43a24.jpg  wires

Looking for any and all crits, on textures, meshes, normals, whatever.
I haven't done any 3d for about a year so I'm fully expecting someone to tell me my workflow is complete obsolete or something!

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