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[Rev-Share] Texture/Material Shader Artist

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Project Name: Birth of Death

Genre: Adventure/Story/Sci FI

Engine: Unreal Engine

Art/Style: Stylized/Realistic

 

General Description:

Join our growing team! We are working on a new exciting IP and we want to try to implement game mechanics and features the player never seen before in a story game.

 

Project Description:

Birth of Death is game which is handling the difficult concept behind birth and death, the player will play a mysterious protagonist. On his way through some ruins he will find a futuristic looking sphere, but what is in that sphere? For the player it will be a emotional and crazy but also a lovable journey.

(Please provide a portfolio!)

Responsibilities:

  • Sculpt and paint textures for pbr
  • Collaborate closely with Environment Artists
  • Work with Substance Designer to generate procedural Textures
  • Texture assets in Substance/Photoshop/Quixel
  • Additional responsibilities may be assigned as needed

Requirements & Skills:

  • Strong traditional drawing/painting skills
  • Ability to sculpt and paint highly detailed 3D and 2D images
  • Strong Zbrush skills
  • Strong Substance skills

We will try to respond to you within 24h, after that we can talk a little bit, make a small art test and talk about the game.

Please write us to: uengineer4@gmail.com


Copyright by Birth of Death




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