LF GDC 2018 Panel Candidates for a "I just graduated, what now?" Discussion Panel

Fielding candidates for a GDC Panel 2018 regarding navigating post-graduate (or something similar, like military service) careers in Game Development.  I'm going to be leading charge on the proposal.  Already talked with Becca Rose Hallstedt​ about this.

Email me at b.choi117@gmail.com if you're interested.  Subject line MUST include "THE LANNISTERS ARE GOOD PEOPLE."

You don't need to have a job to be on this panel.  What we would prefer is that you recently graduated, or recently transitioned from something similar (military service, Peacecorps, thug lifing, drug running, baby making, etc.)


  • Brian "Panda" Choi
    Deadline is coming up towards early September for the panel submission, and I am still fielding candidate panelists.  Email me and let me know if you want in.

  • Brian "Panda" Choi
    Thanks Gav.  That's actually, as you explain, something that's owed to the people that show up to the panel: a higher bar of people with actual "success" so to speak.
  • EarthQuake
    Yes +1 to everything Gav said. Having a bunch of students/people with no job experience do a round table about this is akin to getting 11 year olds together to discuss sex ed. Listen. Listen. Jerry. Shut up Jerry. I have it on good authority that the vagina is located somewhere near the knees. That's what my older brother Jimbo told me.
  • JacqueChoi
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    JacqueChoi greentooth
    I'm both an educator and a professional game artist for 17 years.

    What exactly are you trying to get out of this?

    From what I'm understanding, you want opinions and discussions from recent graduates who couldn't get jobs?

  • Brian "Panda" Choi
    My intention is to get a panel of professionals who have recently come from university, military, or career-switch to come answer questions specifically about that interim period and what got them over the jump, instead of a bigger picture advice thing.  Mostly people with jobs, or some equivalent.

    It's a very specific window of time I'm trying to tallk about.  For me personally, it was the 2 and a half  years between my graduation at USC to my first full time job with InXile.

    Intended audience would be people who are clearly at a point where their work is strong, but for whatever reason they haven't gotten their bodies through the door yet.  And are struggling to understand what else they can or should do in their precarious moment.  And I know several artists who are there already where their work is there(ish), but they just haven't been able to find purchase yet for one reason or another.

    This is NOT meant for the people where the general advice of "work on your anatomy.  Learn your fundamaentals. Make a game." applies in full force.

    I'm trying to build up a body of public speaking work and experience from this.  I've been meaning to do a GDC panel for a while ever since I went to GDC as a freshman.
  • garcellano
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    garcellano polycounter lvl 3
    This sounds interesting. I feel like, aside from the panel at GDC, I could imagine this being in a podcast, in a group chat.
  • radiancef0rge
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    radiancef0rge Polycount Sponsor
    So out of curiosity, what are some of the common reasons that students don't get jobs in that inbetween time period you spoke of? Isn't the answer almost always 'your work isn't there yet' or 'you have no network' ?
  • Brian "Panda" Choi
    I feel like as general advice, that definitely helps.  I think for a panel, the hope is that we can zero in on specific solutions people attempted to keep that fire stoked on portfolio development, making their own games, etc.  This definitely isn't just for visual artists, but programmers, designers, etc.

    Like what baby steps to take when networking can't happen in a traditional sense.  Do you go find Slack or Discord channels?  Do you organize your own Hangouts?  Are there things as a shy person that you can do to peacock effectively?

    What to do when portfolio work doesn't explicitly pay back?  What sort of interim jobs are best for what you need to do in the long term, etc.
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