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Flatten by smoothing group for Maya??

polycounter lvl 3
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micropolius polycounter lvl 3
Hi there,
In max I like to use flatten by smoothing group for unwrapping hardsurface models.

In a nut shell. It's like telling Maya to split the UV's into UV-shells based on hard / soft edge.

Does maya 2017 have this function? Can someone shed some light on this matter?

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