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Answered: Managing large files?

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trojanfoe polycounter lvl 2
Hi guys, I use QS2 for texturing my indie game and as an experienced programmer I want everything under source control (git). However the files generated and used by QS2 are huge (500MB for a 4k texture in some cases) so they don't lend themselves to being stored public repos like bitbucket which generally want the entire repo to be 1-2GB.

How do you guys manage this?  Do you archive your QS2 projects separately from other project source files or prehaps there are some files which don't even need to be under source control which I can ditch?

Thanks in advance,
Andy

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