I'm creating a simple virtual reality car showroom for the HTC Vive using Unity 5.5.2. It will have only one vehicle at a time shown to the user, both interior and exterior.
At the moment, I'm struggling to create a convincing car paint material. Browsing through the asset store, it seems that realistic looking cars are using custom shaders that I'm having a hard time replicating using the Standard Shader. I don't have the skills to create custom shaders, so my plan is to buy car paint materials from the asset store. I stumbled upon this asset:
Car Paint Prohttps://www.assetstore.unity3d.com/en/#!/content/76361
Budget is really tight right now. Before purchasing, I just wanted to know if there are some of you guys who have experience with this asset. Just to add, I'll be using Forward Rendering to squeeze out more performance.