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Environment Artists - Vicarious Visions (Destiny)

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wassum polycounter lvl 13

Vicarious Visions
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Environment Artist  - Destiny (World Builder)

We’re looking for talented people to create art for the Destiny universe. Can you build an alien military compound on Venus? Imagine and craft an ice cavern on Mars? The universe that Destiny offers to inspire building incredible environments is vast. 

Building worlds is a crucial component of making a game, and requires an artist who understands and can take on different roles. Whether that role is layout artist, or level designer, modeler, material expert, or lighting. World builders wear a lot of hats at different stages of development. Vicarious Visions is looking for exceptional artists to help create awe-inspiring visuals for breath-taking gaming environments. This is an amazing opportunity to work with world-class art talent to develop a visually-inspired AAA title.

Your Guardian will be Responsible for:
  • Collaborate with level design, and other disciplines to bring levels from 2d layout to fully polished environments in the Destiny universe
  • Interpret and break down concept art into the actual game environments
  • Create models for both architectural and organic natural environments
  • Collaborate and communicate with art and design leadership to maintain consistency with in the world we are creating
  • Maintain level performance and optimization

The skills we’re looking for in order to level up your Guardian:
  • At least 2 to 3+ years of experience in job offered, or in a related occupation
  • 3dsMax, Maya, Photoshop, Zbrush, Worldmachine, advanced node based shaders, terrain creation workflows, and asset management and tool development
  • Good understanding of light, value, composition, color, staging and detail in environmental design
  • Strong sense of scale and spatial awareness
  • Understanding of how environment art impacts gameplay
  • Self-motivated, independent, and has ability to self-manage and meet deadlines and performs at an expected consistent level
  • Solid communication, organization, and time management skills
  • Basic ability to evaluate art scope and performance concerns
  • Not a jerk

Environment Artist - Destiny (Asset Creation)

We’re looking for talented people to create art for the Destiny universe.  Can you deconstruct the interior of an alien ship into a set of structural elements used to build out an entire level? Sculpt the most astounding mud? Model intricate mechanical detail? Destiny offers an environment to craft natural and structural assets that imbue life and believability to a universe filled with adventure and beauty.

Asset creation is the crux of the art development process. They are the pieces that help define the visual foundation for the world of Destiny. Vicarious Visions is looking for exceptional artists to help create awe-inspiring visuals for breath-taking environments. This is an amazing opportunity to work with world-class art talent to develop a visually-inspired AAA title.

Your Guardian will be Responsible for:
  • Collaborate with world builders, level designers, and other disciplines to create assets that fit within the Destiny universe
  • Interpret and break down concept art into the actual game assets
  • Create models for both architectural and organic natural environments
  • Collaborate and communicate with art and design leadership to maintain consistency within the world we are creating
  • Maintain the darkness that grows within the environment art group

The skills we’re looking for in order to level up your Guardian:
  • At least 2 to 3+ years of experience in job offered, or in a related occupation
  • 3dsMax, Maya, Photoshop, Zbrush, Worldmachine, advanced node based shaders, terrain creation workflows, and asset management and tool development
  • Good understanding of light, value, composition, color, shape, and form
  • Strong sense of scale and spatial awareness
  • Some experience building modular construction sets
  • Understanding of how environment art impacts gameplay
  • Self-motivated, independent, and has proven ability to self-manage and meet deadlines and performs at an expected consistent level
  • Solid communication, organization, and time management skills
  • Basic ability to evaluate art scope and performance concerns
  • Not a jerk
You’ll really get noticed with these upgrades to your Light Level:
  • Experience and understanding of physically based rendering and creating assets for PBR
  • Good sense of humor

In 2016, Vicarious Visions celebrated its 25th year in the industry. Over the years, we have made hundreds of games, in every genre, on every conceivable game platform in the known universe.   We are a studio that is built to last, and now we are embarking on a brand new chapter.

We are currently partnering with Bungie to further expand the award winning Destinyuniverse.

Our philosophy of combining cutting-edge tech with creative innovation is evidenced in all of our products – from Skylanders to Marvel Ultimate Alliance 2 to our recent contributions to this year’s Call of Duty: Infinite Warfare.  We apply the same dedication to excellence to every video game franchise we’ve worked on over the years and we are bringing that same philosophy to the Destiny franchise.

We thrive on a culture of collaboration, respect and fun. We have built a welcoming and relaxed workplace that invites creativity and encourages individual voices. We not only give our developers a safe and warm place to incubate and grow their ideas but the tools and support necessary to turn those ideas into impactful and memorable experiences.

Our studio is located in Albany, NY, a thriving northeastern city with an abundance of professional theatre, music, dance, and sports attractions, as well as a backyard full of recreational activities. (That’s a metaphorical backyard. The studio’s backyard has a patio and grill though…with seasonal awning.) And for those looking for more adventures, we’re located less than three hours from NYC, Boston, and Montreal!


Replies

  • Donte' Hawkins
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    Donte' Hawkins polycounter lvl 4
    Hey @wassum!

    Thanks for posting this! This opportunity definitely sounds interesting. I have a question.

    1. It states that you must have 2 to 3 + years of experience. I currently don't have this many years of experience, but I do have great knowledge of the software and also not a jerk. Should I apply or just wait until have this more years of experience?

    Thanks :)
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