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[Maya 2017 update 3] Locking overlapped UV shells when using the packing tool?

Tzur_H
polycounter lvl 9
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Tzur_H polycounter lvl 9
I'm trying to pack a mesh with overlapped UVs.  I UVed all of the baked objects, then mirrored / duplicated the stuff I need to be overlapped.  Now I want to use the packing tool, but whatever I do, it breaks the overlapping.  Is there a way to lock them together?   It's not a case of del half the mesh, pack, then mirror.  I have screws and stuff small that are located in various places but they are all should be overlapping (baked off of one screw, bolt etc)
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