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[UE4] Baroque ball room Environment - The Golden Gallery

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Hi guys!
Longtime lurker here, I decided to finally post something :)

I made this UE4 scene as part of my bachelor thesis in Game Design, which means I'm now looking for work  :)
It's a semi-recreation of the Golden Gallery in Charlottenburg Palace using modular assets.
The goal was to match the visual quality of the original while keeping a reasonable resource budget.
Rococo/late baroque architecture is very curved and detailed so it was a big challenge to keep the texture resolution and poly count as low as possible. The textures were done in Substance Designer and the modeling in Blender/Zbrush. I had about 10 weeks to finish the whole thing.

I have another scene similar to this of the Hall of Mirrors in Versailles on my website www.felixoesinghaus.com
Any comments or critique would be greatly appreciated !
















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