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Question about modeling

hz32290
polycounter lvl 8
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hz32290 polycounter lvl 8
Hey guys, as we all know procedural modeling toolkit are around the community and it's getting super popular as it speed up the workflow to get complex shapes and form in a very short time. But most of them are hard coded boolean without "clean-up", as in.. they aren't really suitable for film production. Correct me if I'm wrong, but the industry requires every mesh to be in quads, and as much as I wanted to get some of the handy modeling toolkit, but they are only great for speed modeling or conceptual preview. 

Or you guys have different thoughts? Like.. do you still use plugins to quickly build an object, and spend some time cleaning it up? 

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