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[UE4] (Live) Audio Visualisation

GoossensJohan
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hey guys,


I'm currently working on a new project! I'm going to work out a nature environment that changes based upon music input. I'm currently using the frequency and amplitude nodes from an existing UE4 plug-in, to generate data, that gets parsed to blueprinting methods.So far I've looked into a few things I could visualize.

*Flowers that open on a BPM's
*Day / night cycle that changes depending on BPM
*Frequency / amplitude inputs that decide movement of cubes / spheres
*Particle effects linked in with this data
*parallax occlusion mapping



Currently going to look into what I can do with render targets. and going to  start working on my nature scene!

Cheers!

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  • GoossensJohan
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    GoossensJohan vertex
    Hey everyone, 
    I'm here with an update: the update includes:
    *interactive vines
    *new version of the blocks
    * and at last the Live aspect! all included audio is live!

    Vines:



    Blocks:



    Some Clean_Up stuff and asset for upcoming tests.

    Bpm set up, combined with my day/night cycle



    The live aspect-BP



    And some fire :v



    That's it for now! 
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