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NormalMap/Tangent problem with Arnold Renderer for Maya 2017

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Arno polycounter lvl 8
Hi all,

It's been a while since I last posted here. I'm experimenting with switching from Mental Ray to Arnold for Maya. The rendertimes are great but I'm running into a serious problem !

As you can see in the image in my attachment my normal is not displaying propperly in the render when compared to the viewport.

I've already found out there is a flip option in the bump2d node and set those correctly. Gamma is set correctly. And I tried al possible combination of "export tangent" settings in the shape nodes with no succes.

Hopefully somebody here can help me fix this issue I'm having.

Cheers,

Arno
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