Hello Polycounters !
This is a map located in a foundry / steel factory and here are few trivial things about the map that might interrest you :
- All the lights are baked
- I'm using the new post processing stack of Unity with some "heavy" color grading.
- At the moment it shows 100k triangles on camera with 60 drawcalls
Now, the pictures !
The global layout : at the moment only the room 1 is created so far and is mot likely to change. I need to say level design is my weak point so I know I will have to improve that again.
Here is an album with some of the iterations to see from start :
https://imgur.com/a/tEljo The last result as today :
That's all for the moment, folks
As always, I obviously welcome any criticism, on any aspects.
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