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Stylized Character from 2D style (crit. and advice welcome)

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Tosmatobeef polycounter lvl 2
Hello everyone! Just a quick disclaimer here, this is my first post here on Polycount, but I've been admiring the work I see posted here for a couple of years. I'm looking forward to joining a community like this.

Anyway, I've been working on a game series idea off and on for a good 5ish years now and I'm just now getting around to actually trying to make it. I have a fairly well defined style for the characters I want in the games but I've only tried modeling them this year. I've been using Cinema4D in school and am most comfortable with that currently (though I know I should migrate to Maya eventually).

So basically I'm a bit new to actual modeling, especially for games. I've learned a decent amount in a short time, but I've kind been avoiding character modeling and rigging until now.

Here is an animation I did a while back using the style I'm working on:
https://www.youtube.com/embed/orKtj7hal-M?rel=0&amp

and a quick and dirty sketch:


I'm pretty sure my topology is trash, so any comments I can get on that and how I might change things to help with rigging would be awesome!


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