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Substance destroyed my mirrors!

polycounter lvl 3
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YannickStoot polycounter lvl 3
Hey guys!

I swear it was not looking at my myself when the mirror broke! Joke aside. I'm running into a  weird problem in Substance. I baked my normals using Handplane and then imported the map into Substance Painter. They look flawless when I view them on the model in Toolbag or Substance. However when I export them the normal map gets a weird crack. I've tried many things like changing/fixing up the high poly in making sure it is absolutely flat but it only made minor changes.

Is there something happening in the export I am overlooking?

model

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