Diving into my first environment piece using Unreal Engine and I have a few questions. I've really only modeled bigger props before and have started to use Substance Designer recently.
A few questions:
1. What size textures are usually used for walls/ceilings/floors?
2. When UVing a room, do you UV the wall/ceiling/floor separately and then just use a Substance material to get your desired tiling size?
3. When modeling all the smaller assets in a scene like trash, wires, cables, papers, etc. - should I create one texture sheet for all these small props, or create a smaller texture map (256x256?) for EACH small prop I make?
Thanks guys. Just trying to wrap my head around all of this.