Hi all, I'm a complete beginner modeller and have been working on a character set for the last few weeks.
It's a stylised goat man model for use in top-down viewed games such as RPGs, ARPGs, RTSs or MOBAs.
My goals are clarity and readability of what the characters are (goat people) and what they do (skirmisher throws spears, warrior charges in with axe, shaman casts spells). So I've avoided any fine-grained or noisy detail.
I've attempted a stylised proportion of about 4.5 heads tall, so that things don't look too spindly at the far camera distance. I want a chunky, almost toy-like feeling to the proportions.
The characters are about 2000 tris with their equipment, though the shaman has more.
Modelled & sculpted in Blender, textured in Substance Painter, rendered in Unity3D (is there an easy way to render PBR in Blender?).
This is the first character model I've ever really put together, so I would love any feedback you have!