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Question: How can i adjust the visibility of a mesh in a way that is importable in ue4 via FBX

polycounter lvl 9
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Ultragrisen polycounter lvl 9

Let's say i have 1 tower object. This tower is made of 3 boxes, each one on top of the other. The animation goes as followed 1)Base of the tower (Box1) is scaled from 0 to 100. 2)2nd part of the tower (Box2) moves to position from inside the Box1 3)Same for the last part (Box3). it moves to position after animation of Box2 is finished.

Now to avoid seeing the Box 2 + 3 i made a visibility track in 3dsmax which works great, but UE4 won't recognize it


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