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Refia
polycounter lvl 2
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Refia polycounter lvl 2
Hi ! My name is Thiel Raphaël I'm in my last year of 3D studies, here is my portfolio and would like some advices and feedback.
https://thiel_raphael.artstation.com/

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  • Buchananball
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    Buchananball polycounter lvl 6
    The things that really stick out to me looking through your portfolio are:
    • What role do you want in industry once you graduate? It needs to be super clear and I couldn't find the kind of artist/role you want to sell yourself as in words, even on your resume.
    • Whatever that role is, focus that! I'm getting mainly a character artist vibe but it is unclear who did what in the diorama projects, so consider trimming down your portfolio whatever is relevant to your chosen role.
    • Finish things! Your dragon sculpt looks really cool, but unfortunately zbrush sculpts are never part of the final product, so take the great sculpt and run it through the whole pipeline to final textured baked asset, as that demonstrates your skills to an employer a lot more than just the sculpt. 
    • Finally, and leading from the last point, breakdowns! On your diorama pieces, make it clear what parts you were responsible for, and show more than just sweet renders, show off the texture sheets and the topology, all with the texture sizes and polycount numbers provided too. 
    Try and look at your portfolio from the employers perspective, and consider if you've covered all the necessary bases. And here is an old but gold link, read through this to understand critical aspects of a sweet portfolio.

    https://www.jonjones.com/2005/10/07/your-portfolio-repels-jobs/

    You've got some great core skills so don't feel disheartened, just keep on going and really get your portfolio showing off your work. 
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