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Jinx Test Animation (SFM)

Arisen
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Arisen null
I've been animating since Feb 2016 and finally decided to put everything i've learned into one short clip.
https://www.youtube.com/watch?v=jPR-7pZ_jIg

feedback welcome!

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  • Arturow
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    Arturow polycounter
    Nice start @Arisen

    Some notes :)

    - The legs are popping while she is going up and down, If you want to maintain that movement just translate the whole cog a little down in all keys and you will avoid that pop in the knees.
    - For videogames is common that one mesh is on top of another one but not going to extremes, right know your gun is killing Jinx hehe, just translate it more to <--- and rotate it a bit so your ----> arm don't stretch too much.
    - The fanservice of boobs is not working with the movement, you could tone it down :)
    - Need to connect the arms movings with the shoulders, they seem to not move. ( Like when she reach his ---> arm to the front, give her some shoulder move too )
    - I find the camera a little bit distracting, try to tone it down or just maintain it in one place
    - I don't know how are the facial rigs but this might help you with the dialogue. A chart from Preston Blair : https://s-media-cache-ak0.pinimg.com/originals/2e/90/33/2e903397ef2635a7d6a0a2e42dfc89f5.gif

    Good job , keep it coming! :)

  • Hito
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    Hito interpolator
    Since it's an acting piece, you have to get the emotes on point before the mechanics. Lip sync and facial animation is icing on the cake and come much later.

    Did a quick one with few circles. think of these as the 3 masses of the gun, body, and head. think about pose and timing to hit the beats of the dialogue, where you want to emphasize and where you can transition over. the sketch is just my take on the acting, you might have a different one; but whatever it might be, it should fit the character, especially one so recognizable.

    https://www.youtube.com/watch?v=bpsUEkva2Cg

  • Arisen
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    Arisen null
    Arturow said:
    Nice start @Arisen

    Some notes :)

    - The legs are popping while she is going up and down, If you want to maintain that movement just translate the whole cog a little down in all keys and you will avoid that pop in the knees.
    - For videogames is common that one mesh is on top of another one but not going to extremes, right know your gun is killing Jinx hehe, just translate it more to <--- and rotate it a bit so your ----> arm don't stretch too much.
    - The fanservice of boobs is not working with the movement, you could tone it down :)
    - Need to connect the arms movings with the shoulders, they seem to not move. ( Like when she reach his ---> arm to the front, give her some shoulder move too )
    - I find the camera a little bit distracting, try to tone it down or just maintain it in one place
    - I don't know how are the facial rigs but this might help you with the dialogue. A chart from Preston Blair : https://s-media-cache-ak0.pinimg.com/originals/2e/90/33/2e903397ef2635a7d6a0a2e42dfc89f5.gif

    Good job , keep it coming! :)


    thanks for the tips! that is a very helpful reference! 

    I'll tone down the camera (and the boobs XD), on a side note, those controls are locked to the pelvis and whenever the pelvis moves up or down they animate with the gravity, I did not animate that. so i'm going to have to steady them in the motion editor.

    I did not even see the legs popping until you mentioned it, will get right on it ^^.

    The facial rigs have phoneme controls, and work mostly on a sliding function. so you can move the upper lips up and down with the slide and things like that. There's also individual muscle controls for the face, its a very well done facial rig.


    thanks for the feedback, I'll keep you posted on my further updates!



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