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Substance pianter to 3DS Max - export shader

Filip5
polycounter lvl 9
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Filip5 polycounter lvl 9
I have noticed that material in Max is rendering still the same, no matter what shader I choose inside SP.  I even checked export shader parameters upon exporting textures from SP, but it seems it has no effect on max vray.



I got almost the same result using different shaders, so it seems there needs to be something checked or edited somewhere ? 

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