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Specular in Unreal vs. Specular in Substance Designer

polycounter lvl 15
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dread_companion polycounter lvl 15
Unreal supports specular as some kind of legacy thing right? But sometimes it's useful.

But materials in Substance are either spec/gloss or metal/roughness. Is there a way to preview a material in Substance to mimic what the extra specular tweaks in Unreal can do? Or is that pointless and I should just forget about specular in Unreal?

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