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Preserve UV's whilst grid snapping error in Maya

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FrellingHazmot polycounter lvl 5
Hey guys! I'm learning how to do tileable textures and I'm setting up this plane in Maya following along with this tut:
http://www.purepolygons.com/store/p21/forest-snow-tutorial

When I attempt to grid snap this plane I get the error message from the script saying
// Error: Unable to preserve UVs. Disable the Preserve UV option to continue with this edit. //
I know if I disable preserve uv's it'll work just fine but I want to copy this geo while keeping the integrity of the uv's so I don't have to manually adjust each individual UV space.

It ends up merging all the vertices to a line on the grid like this:
http://imgur.com/a/NFpws

This will be the end result.
http://imgur.com/a/vGmTu
Is there a work around?





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