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Ambient Shadow Map with Alpha

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radiancef0rge ngon master
Im looking for a way to bake out an ambient shadow map but have it respect the alpha of the meshes it's baking. 
I know you used to be able to do this in mental ray batch bake and Max may support it with the 'complete map'
However I am on Maya 2016 so mental ray is not an option, and I would prefer not to use Max. 

Has anyone successfully done this?

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