Here are a small number of materials and textures I worked on for Call of Duty: Infinite Warfare. It was my first time working with a triple AAA production. It was truly a real pleasure getting to contribute to this project and an even greater pleasure working with so many amazing people!
Primarily my work focused on auditing the vast asset library that Infinity Ward, creating and correcting textures that weren't "physically correct" based on IW's pipeline values and gloss curve. Photoshop and Knald were primarily used in my workflow, Substance Designer was used as well, but mostly for mask generation.
Many more renders over on ArtStation https://www.artstation.com/artwork/z4YXD