I start a new project of designing and creating a game-ready character. It should be stylized with hand-painted textures. For now, the triangles limit is set to 3k, but during the actual process of modeling I'll see if i can use less triangles or if I should rise the limit a little bit.
I made some design sketches. I am quite happy about design №3, so I decided to go with that one. (:
I want first to block out main shapes quickly in ZBrush and then retopologize and optimize it in 3ds Max. This kind of workflow is easier for me. Since I am okay with the chosen design, I'll start on sculpting very soon!
Peace & karma,