Hey everyone, sharing my latest project here. Comments and criticism welcome:
European State Marine Corp Sniper Helmet and Charging Station with Sureshot Industries range-selection focusing. (Modified by Sgt. Tom Bailey, 42 confirmed kills.)
High poly sculpting and hard-surface modeling in Blender.
Low poly retopology in Blender.
Texturing in Substance Painter.
Decals and additional texturing in Photoshop and Inkscape.
This started out following along Kent Trammell's fantastic "Sci-fi Helmet" hard-surface sculpting tutorial over at CGCookie but then I decided to take it and run with it retopologizing it to a real-time model and setting it into a diorama and adding the smokes and jerry-rigged cigarette vent.
Some of the behind the scenes:
Setting up planar reference images in MyPaint:
Hard-surface sculpting in progress in Blender:
Adding high-poly details using photo reference:
Retopology in Blender:
Setting up UVs in Blender:
Baking and combining AO in xNormal and Blender:
Paint-Over tests in Photoshop:
Adding decals from Inkscape and Photoshop in Substance Painter: