I'm on a VR project using Unity 5.5.2 and am experimenting with lighting solutions. I have been able to get some good results with baked lighting, but am also running into issues here and there, mostly with the bake hanging as objects are added. I have been able to work through most of the problems, but I'm also seeing a lot about light baking being 'broken'. Threads like this:
So what are all your thoughts? Is light baking in Unity 5.5.2 a viable solution or is it actually 'broken'? Or will it be better to pursue an external baking solution? The project is targeting fairly high end PC specs, would precomputed realtime GI be viable? Not sure if that is any more stable than baked?