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Astromech Droid (August of 2016)

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BlazerBird polycounter lvl 7
This droid was taken by Imperial forces and was not treated very well for its service. As such, it is no longer being utilized. Perhaps the rebels will find him and R2 will have a friend...
I basically took a few months after I graduated to teach myself hard-surface workflows and practice getting assets built to scale, baked, textured, then rendered in Real Time in Unreal Engine. 
During this time, I actually rebuilt the project 5 times, because I improved as I kept doing things and discovering how to properly do this or that. I really enjoyed the adventure, and I am super happy with my results.

These are directly from Unreal Engine, after texturing in Substance Painter/Designer.


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  • BlazerBird
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    BlazerBird polycounter lvl 7
    Yea, the density was rough for me. I had never done hard surface and baking before, and I ran into the issue of the normals looking faceted because of the rounded edge, so I had to add more edges. Hopefully I can fix that kind of stuff for my other hard surface endeavors.
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