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Answered: DDO to UE4 not getting the same look.

polycounter lvl 4
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wonkza polycounter lvl 4
I'm not a UE4 expert that's probably why I'm getting something very ugly.  I haven't finished texturing this house, I did a first round of test and see what I get in UE4 but I really really hate the results....  in Quixel it looks decent tho. I am using the Ue4 post process and lights inside 3do.





Production lights in UE4





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  • Synaesthesia
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    Synaesthesia polycounter
    What you're seeing here is a mismatch between post-processing in the two programs. 3DO has SSAO and sharpening applied, UE4 doesn't always by default. You'll want to check your project settings and adjust them manually until you're happy with what you're seeing.

    Check all of your non-albedo textures to ensure they're set to sRGB off as well.
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