Hey guys,
i resently starded working on a double barrel shotgun, and i wanted to share my work and hope you guys share your oppinions and thoughts, here we go.
this is the base HP i have been starded with so i could sculpt in some details. After that i had to make a fast prototype for in-game prototyping and i could figure out some detail ordering allready.
you can see the texeldensity on that and i also took a look at the ingame view for the detail ordering.
In the Ingame view you can see that i probably have to use a 2k texture when i UV the right way on the final Low Poly model. And that i have to give special attention to the part that is the closest to the camera.
After that i went into zbrush and started sculpting some details, i have to change the details on the side and the overall sculpt is deffenatly not ready yet. But this is how far iam now.
Leave you thoughts and oppinions in the comments, hope to hear from you soon. Thanks for your attention!
Replies
My art director checked it and siad that i needed more resulution on the wood handle. So i scaled up the UVs of that part and i could continue textureing